Function objects − hash (C++11) Utility functions pair − tuple (C++11) optional (C++17) expected (C++23) variant (C++17) − any (C++17) String conversions (C++17) Formatting (C++20) bitset − Bit manipulation (C++20)
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The Industry's Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers OpenGL API Documentation Overview OpenGL is the industry's most widely used, supported and best documented 2D/3D graphics API making it inexpensive & easy to obtain information on implementing OpenGL in hardware and software. There are numerous books, tutorials, online coding exam
#!/usr/bin/rdmd // Computes average line length for standard input. import std.stdio; void main() { ulong lines = 0; double sumLength = 0; foreach (line; stdin.byLine()) { ++lines; sumLength += line.length; } writeln("Average line length: ", lines ? sumLength / lines : 0); } Standard input Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris tristique rutrum sem, nec convallis enim bibe
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