using UnityEngine; using System.Linq; using UnityEditor; using System; using System.Collections.Generic; [CustomEditor(typeof(Transform))] [CanEditMultipleObjects] public class TransformEditor : Editor { SerializedProperty localPositionProp; SerializedProperty localRotationProp; SerializedProperty localScaleProp; Vector3 CameraPos { get { return Camera.main.transform.position; } } void OnEnable()