Cocos2D is an extensive and popular framework for developing games for iOS devices. In this talk we'll explore iOS app development and Cocos2D, and build a game using the framework.Read less
This document discusses the component lifecycle in Flex 4. It begins with an overview of the three stages of the component lifecycle: construction, life, and death. It then provides more details on the key parts of the lifecycle, including configuration, attachment, initialization, invalidation, validation, and interaction. Key points made include that components defer work until validation, skins
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