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Impact for iOS I know you're waiting for the release of the Impact Game Engine, and I promise you, it's coming. I just get distracted too easily. So here's my game Biolab Disaster running on the iPhone 3GS with 60 frames per second: The game is running in its own process and is not using the iPhone's browser at all. Instead, it's just using the JavaScriptCore Framework to run the game. All the nec
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