Update 9/21/16: Updated for Swift 3, iOS 10, and Xcode 8. One of the great things about being an iOS developer is the variety of methods available for making money from apps, namely: paid, free with ads, and in-app purchases. An in-app purchase (or ‘IAP‘), the focus of this tutorial, allows developers to charge users for specific functionality or content while using an app. Implementing IAPs is pa
Does anyone have a tutorial or step by step guide on how to set up an in app purchase system for a Unity iPhone game? As I understand it you need to make a call to native code and I've read the example on the Unity resources page, but I was wondering what solutions you guys used and if there were any store kit specific examples? This is a good tutorial on how to implement StoreKit into your Xcode
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く