Web Platform Dive into the web platform, at your pace.

Made by Evan Wallace This demo requires a decent graphics card and up-to-date drivers. If you can't run the demo, you can still see it on YouTube. Interactions: Draw on the water to make ripples Drag the background to rotate the camera Press SPACEBAR to pause and unpause Drag the sphere to move it around Press the L key to set the light direction Press the G key to toggle gravity Features: Raytrac
WebGL勉強会 第5回(http://atnd.org/events/11693)で発表をした時のスライドに少し、加筆したもの。WebGLをこれから勉強する方のとっかかりに成る様に意識して作成したので、発表向けというより授業向けに近い内容と成っています。Read less
Adjust photos in your browser in realtime with glfx.js, an image effects library powered by WebGL. It uses your graphics card for image effects that would be impossible to apply in real-time with JavaScript alone. There are two caveats to glfx.js. First, WebGL is a new technology that is only available in the latest browsers and it will be quite a while before the majority of users have it. Second
WebGL (Web Graphics Library) is a JavaScript API for rendering high-performance interactive 3D and 2D graphics within any compatible web browser without the use of plug-ins. WebGL does so by introducing an API that closely conforms to OpenGL ES 2.0 that can be used in HTML5 <canvas> elements. This conformance makes it possible for the API to take advantage of hardware graphics acceleration provide
What is GLGE? GLGE is a javascript library intended to ease the use of WebGL; which is basically a native browser javascript API giving direct access to openGL ES2, allowing for the use of hardware accelerated 2D/3D applications without having to download any plugins. The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer con
GDC, GTC and 3D city planning lead this week’s WebGL stories. CALL FOR SUBMISSIONS: WebGL artists, the call for submissions to the 3D Web Fest is open. Deadline to submit is April 8th (project doesn’t need to be done till late April). Don’t delay; submit today! Stockholm-based Agency9’s Johan Göransson and team just released support for iOS and Android for a streaming WebGL 3DMaps and City Planner
WebGL has been getting a fair amount of buzz lately - and rightfully so, because it is cool. For those that don't know, WebGL is the 3D extension of the Canvas element, based on OpenGL ES 2.0. Having a standardized low-level graphics API like that available in the browser is pretty exciting stuff if you ask me. 3D canvas graphics has been long underway and not until just recently did it get to an
先日、ちょっとした思いつきで WebKit の Nightly Build をインストールし、 WebGL を試してみました。 WebGL というのは現在策定中の新しい規格で、 JavaScript を使って本格的な 3DCG を実現する API です。同じ目的を持つものとして Google の O3D がありますが、 WebGL は OpenGL ES を管理している Khronos グループを中心に Google, Mozilla, Opera, NVIDIA, AMD といった企業が参画しており、標準化という面ではリードしています。 まだ策定中の規格なので今後変化するかもしれませんが(WebGL 1.0 が正式リリースされました)、少なくとも現状の WebKit の実装については使い方がわかったので、本日はそれをご紹介します。 WebGL は Web 上の最も重要なグラフィックス A
Introduction WebGL is a new standard being worked on in the Khronos consortium. The work done in Khronos is only available to its members, so I can’t show you the spec just yet. But it will become public within the next few months after a review by Khronos members. The good news is that WebGL is now available in WebKit nightlies as of October 4, 2009 (r49073). So if you’re running Leopard or Snow
All of the typed WebGLArray views have the following IDL template: [ Constructor(in unsigned long length), Constructor(in WebGLTypeNameArray array) Constructor(in sequence<type> array) Constructor(in WebGLArrayBuffer buffer, [Optional] in unsigned long byteOffset, [Optional] in unsigned long length) ] interface WebGLTypeNameArray : WebGLArray { [IndexGetter] type get(in unsigned long index); [Inde
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