This library's sole purpose is to make using the WebGL API less verbose. TL;DR If you want to get stuff done use three.js. If you want to do stuff low-level with WebGL consider using TWGL. The tiniest example Not including the shaders (which is a simple quad shader) here's the entire code <canvas id="c"></canvas> <script src="../dist/5.x/twgl-full.min.js"></script> <script> const gl = document.get
![TWGL.js, a tiny WebGL helper library](https://cdn-ak-scissors.b.st-hatena.com/image/square/b0d23b1117a4fe3f387a18aaa287d1eac7bb5e8c/height=288;version=1;width=512/http%3A%2F%2Ftwgljs.org%2Fresources%2Fimages%2Ftwgljs.png)