about the English branch of ONScripter, a game scripting engine Welp, I’m finally doing another release of Ponscripter (ponscripter-20111009).� This one takes care of a few noted issues, like lack of support for non-ASCII filenames. I’m not sure where I want to go next with Ponscripter: there’s an awful lot of updates to port from ONScripter-EN, enough that I’m tempted to make a new fork from the