using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class EditorGUICurveField : EditorWindow { AnimationCurve curveX = AnimationCurve.Linear(0, 0, 1, 0); AnimationCurve curveY = AnimationCurve.Linear(0, 0, 1, 1); AnimationCurve curveZ = AnimationCurve.Linear(0, 0, 1, 0); [MenuItem("Examples/Curve Field demo")] static void Init() { EditorWindow w

