AboutAnimista is a place where you can play with a collection of pre-made CSS animations, tweak them and get only those you will actually use. Animista started out as a small side-project of mine. As I was increasingly using CSS animations, I thought it would come in handy to have them organised in a meaningful and accessible way so that they can be easily reused on different projects. The idea wa
Use Buck2This project is no longer actively maintained. Please see https://buck2.build for the build system that replaces it. Old content continues below for historical purposes. Buck is a build system developed and used by Facebook. It encourages the creation of small, reusable modules consisting of code and resources, and supports a variety of languages on many platforms. Why Buck?Buck can help
An open source load testing tool. Define user behaviour with Python code, and swarm your system with millions of simultaneous users. Tweet Follow @locustio Define user behaviour in code No need for clunky UIs or bloated XML. Just plain code. Distributed & scalable Locust supports running load tests distributed over multiple machines, and can therefore be used to simulate millions of simultaneous u
By Evan Miller May 13, 2013 If you’ve ever needed to do basic statistical calculations for an A/B test, your options traditionally have been: Use a dedicated statistical package from the ’80s Find a Java applet or JavaScript calculator and relive the ’90s Find the appropriate equations on Wikipedia and fire up Excel None of these options are very intuitive, as they all just spit out numbers withou
Signing key on PGP keyservers: RSA, 2048-bit. Key ID: 2048R/8A16544F. Fingerprint: A708 3322 9D04 0B41 99CC 0052 3C17 DA8B 8A16 544F Check out our GitHub Repository for the latest development version GPU Driver requirements: AMD GPUs on Linux require "AMDGPU" (21.50 or later) and "ROCm" (5.0 or later) AMD GPUs on Windows require "AMD Adrenalin Edition" (Adrenalin 22.5.1 exactly) Intel CPUs require
What's this? P0f is a tool that utilizes an array of sophisticated, purely passive traffic fingerprinting mechanisms to identify the players behind any incidental TCP/IP communications (often as little as a single normal SYN) without interfering in any way. Version 3 is a complete rewrite of the original codebase, incorporating a significant number of improvements to network-level fingerprinting,
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