Tuesday, July 29, 2014 – 33278 views — by jazzychad Yesterday, Jared Sinclair published a very candid writeup of the download and sales numbers for his app Unread. It was very refreshing to see such an honest post and to see someone publicly admit that spending so much time on an independent app did not result in the numbers he was hoping for. I have experienced the same thing in my indie-apps. In
:-)My name is Andrey Shevchuk, and this isn't my face on the left. Thanks for playing my game, I hope you liked it! Because I hate it already... You may write me an e-mail, if you want: campugnatus@gmail.com You may as well press the yellow button! Thanks to all my friends who helped me test the game. I know it was their pleasure, but anyway ;) External libraries used here are jQuery and GSAP. The
Update note: This SpriteKit tutorial has been updated for Xcode 9.3 and Swift 4.1 by Kevin Colligan. The original tutorial was written by Matthijs Hollemans and subsequently updated by Morten Faarkrog. In this three-part “How to” tutorial with SpriteKit and Swift series, you’ll learn how to make a game like Candy Crush Saga named Cookie Crunch Adventure. Yum, that sounds even better than candy! (Y
AI for spritesheet generation? 3 hours 31 min ago by glitchart Training an AI to Generate Sprites 21 hours 30 min ago by jumpjack spritesheet generator with custom head 21 hours 36 min ago by jumpjack game of the month 2 days 16 hours ago by glitchart Platform game is looking for contributors 3 days 2 hours ago by glitchart Sharing My Music and Sound FX - Over 2000 Tracks 3 days 22 hours ago by Er
Unreal Fest 2023 livestream recordings now available! That's a wrap! This year's Unreal Fest was bigger and better than ever, featuring 200 new sessions over three packed days. We'll be making recordings of all the sessions available in the coming weeks and months; meanwhile, you can view the 40 we livestreamed here.
始めるとひたすらハマる化け物パズルゲームとして人気のパズルゲーム『Threes!』のパクリ系ゲーム『2048』が登場し、海外のストアで猛威を振るっている。 その勢いは本家をしのぎ、すでに本家のDL数を越えていることだろう。 なにせ、本家は300円の有料アプリで、『2048』は無料の広告付きゲームだからだ。 この異常事態に、『Threes!』の作者は「産みの苦しみを知って欲しい」と、公式サイトにて7ヶ月に及ぶ開発の記録、メールのやりとりなどを公開している。 『Threes!』は3の倍数の数字タイルが置かれた4×4の盤面をスワイプし、隣り合う数字を合体させるパズルゲームだ。 シンプルだが、とてもわかりやすくて面白い。 シンプルなのでコピーもしやすく、最初のコピーアプリは『Threes!』のリリース後21日で AppStore に登場した。 『2048』はそのなかで最も成功しているアプリである。
Game Programming PatternsBehavioral Patterns Intent Give behavior the flexibility of data by encoding it as instructions for a virtual machine. Motivation Making games may be fun, but it certainly ain’t easy. Modern games require enormous, complex codebases. Console manufacturers and app marketplace gatekeepers have stringent quality requirements, and a single crash bug can prevent your game from
Last April, Dong Nguyen, a quiet 28-year-old who lived with his parents in Hanoi, Vietnam, and had a day job programming location devices for taxis, spent a holiday weekend making a mobile game. He wanted it to be simple but challenging, in the spirit of the Nintendo games he grew up playing. The object was to fly a bug-eyed, big-lipped, bloated bird between a series of green vertical pipes. The q
How to play: Use your arrow keys to move the tiles. When two tiles with the same number touch, they merge into one! Note: The game on this site is the original version of 2048. Apps for iOS and Android are also available. Other versions are derivatives or fakes, and should be used with caution. Created by Gabriele Cirulli. Based on 1024 by Veewo Studio and conceptually similar to Threes by Asher V
In the eighties, Klaus Teuber was working as a dental technician outside the industrial city of Darmstadt, Germany. He was unhappy. “I had many problems with the company and the profession,” he told me. He started designing elaborate board games in his basement workshop. “I developed games to escape,” he said. “This was my own world I created.” Teuber, now sixty-one, is the creator of The Settlers
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