SHADDERRRRS! Well that is it, I’m caught in shader land. The thing is, I don’t know jack **** about them. What I am missing mostly from Flash in Unity are filters like blur, drop shadow and glow. How you would go about doing that in Unity would be with shaders (I guess), so I stuck my nose in them. Here is my first version of a Blur filter/shader. Shader "Unlit/Transparent Colored Blurred" { Prope
![Blur filter for UITexture in NGUI | zedia flash blog](https://cdn-ak-scissors.b.st-hatena.com/image/square/f4d6545f5a52488585e73306f7dfb994c1b96a5c/height=288;version=1;width=512/http%3A%2F%2Fwww.zedia.net%2Fwp-content%2Fuploads%2F2013%2F10%2FShaderBlurred1.png)