使用バージョン Unity 2020.1.1f1 UniTask 2.0.37 結論 UniTaskとDoTweenをプロジェクトにインポートして BuildSettings → PlayerSettings → Playerの Scripting Define Symbols に UNITASK_DOTWEEN_SUPPORT を追加するだけ! 使い方 通常のUniTaskと同じようにasyncのメソッドに対してDoTweenの処理をawaitすればawaitされます サンプルコード using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using DG.Tweening; using UnityEngine; public class MoveTask : M
![UniTaskでDoTweenを使う In 2020/11 - Qiita](https://cdn-ak-scissors.b.st-hatena.com/image/square/a030a148c31ef626ad622ed971d554647b4e14da/height=288;version=1;width=512/https%3A%2F%2Fqiita-user-contents.imgix.net%2Fhttps%253A%252F%252Fcdn.qiita.com%252Fassets%252Fpublic%252Farticle-ogp-background-9f5428127621718a910c8b63951390ad.png%3Fixlib%3Drb-4.0.0%26w%3D1200%26mark64%3DaHR0cHM6Ly9xaWl0YS11c2VyLWNvbnRlbnRzLmltZ2l4Lm5ldC9-dGV4dD9peGxpYj1yYi00LjAuMCZ3PTkxNiZoPTMzNiZ0eHQ9VW5pVGFzayVFMyU4MSVBN0RvVHdlZW4lRTMlODIlOTIlRTQlQkQlQkYlRTMlODElODYlMjBJbiUyMDIwMjAlMkYxMSZ0eHQtY29sb3I9JTIzMjEyMTIxJnR4dC1mb250PUhpcmFnaW5vJTIwU2FucyUyMFc2JnR4dC1zaXplPTU2JnR4dC1jbGlwPWVsbGlwc2lzJnR4dC1hbGlnbj1sZWZ0JTJDdG9wJnM9MmEwOGRlNDc5ZGUwZTA3NWNiODNkOGZmOTlhM2NmOGU%26mark-x%3D142%26mark-y%3D112%26blend64%3DaHR0cHM6Ly9xaWl0YS11c2VyLWNvbnRlbnRzLmltZ2l4Lm5ldC9-dGV4dD9peGxpYj1yYi00LjAuMCZ3PTcxNiZ0eHQ9JTQwWWFtYWRhR2FtZXMlMjBpbiUyMFVuaXR5JUUzJTgyJUIyJUUzJTgzJUJDJUUzJTgzJUEwJUU5JTk2JThCJUU3JTk5JUJBJUU4JTgwJTg1JUUzJTgyJUFFJUUzJTgzJUFCJUUzJTgzJTg5JnR4dC1jb2xvcj0lMjMyMTIxMjEmdHh0LWZvbnQ9SGlyYWdpbm8lMjBTYW5zJTIwVzYmdHh0LXNpemU9MzImdHh0LWFsaWduPWxlZnQlMkN0b3Amcz01ZjdmYzI2NzEzOTdmYzhiMjI4OWM3YTMzZTI3NmE2Ng%26blend-x%3D142%26blend-y%3D491%26blend-mode%3Dnormal%26s%3D53148e7aebe937b5a8837e63e1cdee76)