SwiftNavigation To celebrate that RealityKit's is coming to MacOS, iOS and iPadOS and is no longer limited to VisionOS, I am releasing SwiftNavigation for RealityKit. Last year, as I was building a game for VisionPro, I wanted the 3D characters I placed in the world to navigate the world, go from one point to another, avoid obstacles and have those 3D characters avoid each other. Almost every game