This is my attempt at a Mario AI using a path-finding algorithm called A*. The bot won both Mario AI competitions this year! You can see the path it plans to go as a red line, which updates when it detects new obstacles at the right screen border. It uses only information visible on screen. At the "close call" situation: In this version of Mario, when you're jumping while sliding on a wall, you
![Infinite Mario AI - Long Level](https://cdn-ak-scissors.b.st-hatena.com/image/square/e1a925be57cb5eedd76b461466f1e204c72fbb06/height=288;version=1;width=512/https%3A%2F%2Fi.ytimg.com%2Fvi%2FDlkMs4ZHHr8%2Fhqdefault.jpg)