Get it now in the Unity Asset Store! The Concurrency Kit is a .NET/Mono kit that includes a port of the Task Parallel Library and extends it to support Fibers, Coroutines, and Unity. Fibers allow code paths to execute concurrently using a single thread by leveraging the co-operative yielding behavior of coroutines. // Start task 1 var t1 = Task.Factory.StartNew(() => PatHead()); // Start task 2 va
About these tips (Edit: August 2016. I have revised these tips. You can find the new list here.) These tips are not all applicable to every project. They are based on my experience with projects with small teams from 3 to 20 people. There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid. Many tips are a matter of
Star, an introduction to WYSIWYG editing Introduction In this tutorial you will create a simple star component and write your own custom editor for it. You will learn to dynamically generate a mesh support WYSIWYG editing support editing in the scene view This tutorial comes after the Custom List tutorial. This tutorial is for Unity version 4.3 and above. We start with the finished Custom List tut
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