Though I went into Demon’s Souls slightly terrified by the stories I’d heard of its intense difficulty, I ended up loving it (just read my review to see how much). Impressed by how the game came together but a bit confused as to why I enjoyed it so much in spite (or perhaps because of) the challenge, I decided to get a behind-the-scenes perspective from the game’s creators. Demon’s Souls director
![Demon’s Souls Director Discusses Difficulty, Sequels, And More](https://cdn-ak-scissors.b.st-hatena.com/image/square/61f308a4fe86395f6121b01bd335fef5d9bd7e77/height=288;version=1;width=512/https%3A%2F%2Fs3.amazonaws.com%2Fprod-media.gameinformer.com%2Fstyles%2Fthumbnail%2Fs3%2Flegacy-images%2FDemon%25E2%2580%2599s%2520Souls%2520Director%2520Discusses%2520Difficulty%252C%2520Sequels%252C%2520And%2520More%2F0574.demonssouls_5F00_screens_5F00_07.jpg)