#import <SpriteKit/SpriteKit.h> #import <GameController/GameController.h> @interface MyScene : SKScene @property(retain , nonatomic) GCGamepad * gamepad; @property(retain , nonatomic) SKLabelNode *myLabel; @end #import "MyScene.h" @implementation MyScene -(id)initWithSize:(CGSize)size { if (self = [super initWithSize:size]) { /* Setup your scene here */ self.backgroundColor = [SKColor colorWithRed