選択ポイントのCSVファイルへの書き出しは選択ポイントをクエリした時に頂点の番号が頂点の選択順に並んでしまうので、同じ頂点を選択しても座標データの並びは同じにならない。これはこれで意味があるけどとりあえずソートして順番を並べ替える仕様に変更した。そして今回は選択頂点にそのデータを流し込むときに多少座標演算を加えられるようにしてみた。ただ今のところ使えるパラメータは読み込んだ座標値(px.py,pz)のみだ。 from math import * import csv import modo import lx import lxu import sys from PySide2.QtWidgets import * from PySide2.QtCore import * from PySide2.QtGui import * class MyModel(QAbstractTableMod
Joomla! - the dynamic portal engine and content management systemIn the last 24 hours since releasing the little teaser trailer, this DVD has recieved a lot of attention which is great to hear!! I'm very proud to announce that it is officially available for download! Creature FX Volume 1 boasts over 8 hours of training content, covering everything from initially setting up the FX shot, Creating al
404 error!!! Sorry, the page you were looking for could not be found. Try either checking the URL for errors or visiting the homepage. In 2019 I co-founded https://lithic.tech, an independent software agency. If you’re interested by anything you’ve read here, or need some programming help, please get in touch.
Concept and Modeling Rigging and Skinning Hello I am Jalo and going to explain the construction of bob (sideshow bob). The first stage that I go to speak is the one of conceptualization and modeling..... Conceptualization is most important. because at this moment we are very clear that what we are going to construct... soon to pass the modeling and to be constructing mesh base on the concept, is s
The plug-in is designed for rendering images of traces behind a moving objects in 3D-space (e.g. jet exhaust, tracer shots, etc.).
If you’ve come here from my Instagram page looking for more information about tyFlow, well…my Instagram is currently where I post all the most recent test renders and information related to development. If you’ve come here wondering what happened to Zombox development, tyFlow is the reason I’ve been on a game development hiatus for the last while. If you’re wondering what tyFlow is, check out this
v1.0: The object is broken in a number of chunks equal to 'Nb Parts' to the power of 'Iterations', using Voronoi cells. The final number appears on the 'Break' button. The creation process is visible in the viewport. For a similar result, it is faster to use several iterations with a small number of parts than creating all the parts in one iteration. Note that the original object is just hidden, n
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