I'm Hosuk, from South Korea, currently in California, US. I studied Graphic Design in University of Seoul in Korea and Visual Effects in Savannah Collage of Art and Design. I'm working in Blizzard Entertainment Cinematic Team as a FX TD. This web site was originally one of the homework for Professor Malcolm Kesson’s Renderman courses in Savannah Collage of Art and Design. Later, I added more homew
29-12-2007 es_ToolpackS v1.11 (Softimage XSI 6.x Add-On) Download (Right Click -> Save As) Details | What New Sample Scene : es_Eye.scn (Softimage XSI 6.x) Material and Lights included. Require ZBump & es_ToolpackS add-on installed first. es_3BLeg.scn (Softimage XSI 6.x) Geometry included. Find the leg control property under the model. Require es_ToolpackS add-on installed first.
Welcome to Rigging 101. This site was created to teach the often overlooked aspects of 3D art: Rigging. Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move. A good rig can make the difference between having to concentrate on your character's performance and having to
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