If you’re interested in graphics programming, chances are that you’ve read about OpenGL, which remains the most-adopted API from a hardware and software perspective. Apple has developed a framework called GLKit to help developers create apps that leverage OpenGL and to abstract boilerplate code. It also allows developers to focus on drawing, not on getting the project set up. You’ll learn how all
Introduction Hello everyone!!! Welcome again to a new serie of tutorial. This time let’s talk about the magic of 3D world. Let’s talk about OpenGL!!! I dedicated the last five months of my life entirely to go deep inside 3D world, I’m finishing my new 3D engine (seems one of the greatest work that I’ve done) and now is time to share with you what I know, all references, all books, tutorials, every
Thursday, October 28, 2010 OpenGL ES 2.0 for iOS, Chapter 1 - Introduction It is not an exaggeration to say that the iPhone SDK and the App Store have forever changed the way that mobile applications are developed and sold. By building the iPhone SDK on the foundation laid by NeXT with NextSTEP, which later became Apple's Cocoa framework for developing desktop applications, Apple was able to provi
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