Game Development Archeology: Zelda on Game Boy comes with source Imagine you’re writing a Game Boy game, and the resulting ROM with all the code and data is just a little over one megabyte in size. No big deal, just pad the game to two megabytes, and use a 2 MB ROM in the cartridge. Just tell the linker to allocate 2 MB or RAM, put the actual data at the beginning, and then write a 2 MB “.gb” imag