Adventures in Data Compilation Uncharted: Drake’s Fortune Dan Liebgold Naughty Dog, Inc. Santa Monica, CA Game Developers Conference, 2008 Motivation Code is compiled, data is “built” What should be code, what should be data? Plenty, right? Game logic, geometry, textures... What is not clearly either? Particle definitions, animation states & blend trees, event & gameplay scripting/tuning, more...