Illustration by Dougal MacPherson
This case study aims to chronicle how we created a design system at WeWork. I’ll share insight into our process, product design, the tools we used to create and implement the system, and also how we document and share the system with our team. IntroductionWeWork creates inspiring shared workspaces, with an emphasis on community. We design and build our own internal digital tools to meet our busine
This ended up being a lengthy post. If you’re in a hurry you can check out the TL;DR version to get the gist of it and come back to this one later. I recently attended WEBdeLDN’s “The Evolution of Design Systems” meet-up (great event, btw!), where I was fascinated by Alla Kholmatova’s talk. Having worked on and researched numerous design systems, she’s identified three dimensions, against which de
Mineral UI is an open source design system, built by CA Technologies, for which I am a core contributor. Design tokens, popularized by Lightning Design System and helpfully explained by Nathan Curtis, are a valuable asset to any organization, particularly large ones with many products/platforms to support. Think of each token as a relatively static value representing a design decision. In the imag
I wrote a post where I talk about how a set of components living inside static design tools like Sketch isn’t itself a design system. Pardon my clickbait. Perhaps a better title would have been “Your Sketch library is not a(n entire) design system.” No doubt tools like Sketch are super valuable, and having a set of reusable components inside them helps design teams establish thoughtful and consist
As a product designer, have you ever been frustrated trying to find the correct asset to use? Or spent hours debating which color green to use with a colleague? Or needed to re-design a button to suit a specific need? This was pretty much where we were when we first launched Canva. As our team had no standard rules for design, we’d often need to spend time getting on the same page with each other.
JerryはUXPinのコンテンツストラテジストです。過去に、Braftonでのクライアント向けのコンテンツ戦略、広告代理店のDBB San Franciscoでの経験があります。 デザインシステムは、ビジュアルやインタラクションだけに関するトレンドではありません。しかし、間違いなくルック&フィールに影響を与えています。なぜなら、Webにおけるトレンドを生み出すデザイン原則やツール、ライブラリー、コードを提供しているからです。 デザインシステムは一過性のトレンドを超えて、2018年以降も続くベストプラクティスになりつつあり、将来的にはWeb全体でデザインの一貫性が向上すると期待できるでしょう。 これが何を意味をするかと言うと、すべてのWebサイトが同じ見た目になるということではなく、それぞれのWebサイトにおいて一貫性が保たれ、ユーザーが期待する機能性やユーザビリティを提供できるようになる
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