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  • Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction - cl-fast-ecs by Andrew

    Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction In this series of tutorials, we will delve into creating simple 2D games in Common Lisp. The result of the first part will be a development environment setup and a basic simulation displaying a 2D scene with a large number of physical objects. It is assumed that the reader is familiar with some high-level programming language, has a gener

      Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction - cl-fast-ecs by Andrew
    • python_modules.pdf

      Python3 OpenCV / Pillow / pygame / Eel / PyDub / NumPy / matplotlib / SciPy / SymPy / gmpy2 / hashlib, passlib / Cython / Numba / ctypes / PyInstaller / curses / tqdm / JupyterLab / json / psutil / urllib / zenhan / jaconv Copyright © 2017-2025, Katsunori Nakamura 2025 8 19 Python ‘ .py’ Python Python Windows PSF Python py .py Enter macOS Linux PSF Python python3 .py Enter Anaconda Prompt Python p

      • 0.8.0 Release Notes ⚡ The Zig Programming Language

        Tier 4 Support § Support for these targets is entirely experimental. If this target is provided by LLVM, LLVM may have the target as an experimental target, which means that you need to use Zig-provided binaries for the target to be available, or build LLVM from source with special configure flags. zig targets will display the target if it is available. This target may be considered deprecated by

        • NumPy 2.0.0 Release Notes — NumPy v2.4.dev0 Manual

          Getting started What is NumPy? Installation NumPy quickstart NumPy: the absolute basics for beginners Fundamentals and usage NumPy fundamentals NumPy for MATLAB users NumPy tutorials NumPy how-tos Advanced usage and interoperability Using NumPy C-API F2PY user guide and reference manual Under-the-hood documentation for developers Interoperability with NumPy Extras Glossary Release notes 2.4.0 2.3.

          • What's New in Emacs 28.1?

            Try Mastering Emacs for free! Are you struggling with the basics? Have you mastered movement and editing yet? When you have read Mastering Emacs you will understand Emacs. It’s that time again: there’s a new major version of Emacs and, with it, a treasure trove of new features and changes. Notable features include the formal inclusion of native compilation, a technique that will greatly speed up y

            • Metashapeで全天球画像をキューブマップに変換

              Metashapeは全天球画像(エクイレクタングラー)の処理に対応していますが、アライメント結果を他のSfM系ソフトで利用する場合は、全天球画像のままでは渡すことが出来ません。 postshot、RealityCapture、Inria 3D Gaussian Splatting等は全天球画像には対応していないためです。 しかし先日smert999氏が「Agisoft_metashape_convert_to_cubemap」を公開されました! Metashapeでアライメントした全天球画像を、そのアライメント結果を維持したままキューブマップに変換できるというものです。 Theta, Insta360等で360度動画/全天球画像撮影 → Metashapeでアライメント → キューブマップ変換 → RealityCaptureで活用・postshotで3DGS生成 といったワークフローが可

                Metashapeで全天球画像をキューブマップに変換
              • GitHub - ComfyUI-Workflow/awesome-comfyui: A collection of awesome custom nodes for ComfyUI

                ComfyUI-Gemini_Flash_2.0_Exp (⭐+172): A ComfyUI custom node that integrates Google's Gemini Flash 2.0 Experimental model, enabling multimodal analysis of text, images, video frames, and audio directly within ComfyUI workflows. ComfyUI-ACE_Plus (⭐+115): Custom nodes for various visual generation and editing tasks using ACE_Plus FFT Model. ComfyUI-Manager (⭐+113): ComfyUI-Manager itself is also a cu

                  GitHub - ComfyUI-Workflow/awesome-comfyui: A collection of awesome custom nodes for ComfyUI
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