Raph Koster's personal website: MMOs, gaming, writing, art, music, books David Edery has a nice list of reasons why user generated content works. The big rap against user-generated content, of course, is that it’s directionless. It leads to a hodgepodge, and users who enter an environment built from it quickly feel that there’s nothing to do, because a rather small fraction of user content is actu
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