My lab, the Computational Motion Group, studies Physics-Based Animation, which integrates computer graphics and computational physics to address applications in visual computing, especially visual effects, animated films, and game development. We often focus on the simulation of liquids and gases, but have broad interests in physical simulation as a tool for generating, controlling, and predicting
![Christopher Batty](https://cdn-ak-scissors.b.st-hatena.com/image/square/4546d4a82a238510d3c0dee977e22b60674c921c/height=288;version=1;width=512/https%3A%2F%2Fcs.uwaterloo.ca%2F~c2batty%2Fvideos%2FBubbles.png)