"Adam" is an award-winning real-time-rendered short film, written and directed by Veselin Efremov, and created by the Unity Demo team. It runs at 1440p on a GeForce GTX980. Learn more about the creation of "Adam", download the assets and the real-time version, and find complete credits list: http://unity3d.com/adam Watch the next episodes, written and directed by Neill Blomkamp, and created by Oa
Oats Studios brings to life the next chapter in the Adam story, made in real-time using Unity. Join our amnesiac hero as he discovers a clue about what and who he is. Be sure to watch Episode 3 after. For more info check out: https://unity.com/madewith/adam See how it all began: https://www.youtube.com/watch?v=GXI0l3yqBrA Oats Studios Website: https://oatsstudios.com/ Twitter: https://www.twit
With the help of VFX supervisor Chris Harvey (Tron Legacy, Zero Dark Thirty, Chappie) and a core group of award-winning designers, artists and engineers, they have been workshopping new filmmaking techniques to serve their sci-fi horror-fantasy story ideas. Oats is meant to be a sanctum where Blomkamp and his crew can experiment. And to hear him describe it, he hopes that his audience, not a Holly
We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effects in the Adam demo were created. My name is Zdravko Pavlov and I’m a visual effects artist with 11 years experience in motion graphics and compositing for CG productions, VFX art for games, and 3D modeling, lighting and rendering. My responsibilities in the
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