In this talk, we present results from the real-time raytracing research done at SEED, a cross-disciplinary team working on cutting-edge, future graphics technologies and creative experiences at Electronic Arts. We explain in detail several techniques from Project PICA PICA, a real-time raytracing experiment featuring a mini-game for self-learning AI agents in a procedurally-assembled world. The ap
Presentation by Andrew Hamilton and Ken Brown from DICE at GDC 2016. Overview Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully embraced the technology and workflow for Star Wars: Battlefront. This talk will cover their research and development, planning and production, techniques, key takeaways
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