I recently delivered a presentation on “Advanced Geometrically Correct Shadows for Modern Game Engines” at GDC 2016. If you weren’t fortunate enough to attend GDC, then you can catch up with what I was talking about right here! The presentation itself can be found on our developer website: https://developer.nvidia.com/gameworks NVIDIA HFTS (Hybrid Frustum Traced Shadows) is an advanced hybrid shad