PhysX FleX is a particle based simulation technique for real-time visual effects. So far we showed examples for rigid body stacking, particle piles, soft bodies and fluids. In this video we'll be showing some of the new advancements within PhysX FleX. Additional Links: PhysX FleX: https://developer.nvidia.com/content/new-flex-features NVIDIA GameWorks: http://developer.nvidia.com/gameworks
FleX is a particle based simulation technique for real-time visual effects.Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such
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