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A “right from the source” blog for plug-in developers working with Autodesk Maya, Autodesk MotionBuilder and Autodesk FBX. Many of Maya's C++ API methods require that one or more of their parameters be passed as pointers or references. Their return values, too, can be pointers or references. In Python parameters of class types are passed by reference but parameters of simple types, like integers a
A “right from the source” blog for plug-in developers working with Autodesk Maya, Autodesk MotionBuilder and Autodesk FBX. For those of you who are already on the Maya Feedback Community forum (beta forum), it is probably not really new. But for all others, this is quite a big change - Maya will get a native .NET API for its Windows platform version. So I am proud to announce the Maya .NET API her
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