Mitsuba 3 is a research-oriented retargetable rendering system, written in portable C++17 on top of the Dr.Jit Just-In-Time compiler. It is developed by the Realistic Graphics Lab at EPFL. It can be compiled into many variants with optional derivative tracking, dynamic compilation via LLVM or CUDA, and various radiance representations (monochrome, RGB, or spectral light, potentially with polarizat
Line counts disclude comments and blanks and lines with only single braces/parentheses. Speed measurements were done on a Core2-Duo Mac, using the roomfront (non-sun) model. They are just rough indications. ‘Paths’ actually also send a ‘shadow ray’ at each node – so twice the paths-per-second would give general basic ray-traces/intersections-per-second. C was faster than C++ probably mostly becaus
Cortex is a framework for computation, rendering, and file I/O that provides a set of high-quality C++ libraries and Python modules tailored for software development in the VFX industry. This project focuses on creating a set of practical and reusable modules for technical directors, CG supervisors, and programmers, freeing them to focus on innovation and new features in their software projects. Y
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