Hi there, this is the first beta-release, so there may still be a lot of bugs, limitations and only a basic amount of features But since it allows you to place at least existing objects with the tools of maya, it may be useful to some of you, so we release a first version. I created this thread so we have a clean spot where to get feedback and discuss features. Feel free to comment. download v0.1
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A “right from the source” blog for plug-in developers working with Autodesk Maya, Autodesk MotionBuilder and Autodesk FBX. Many of Maya's C++ API methods require that one or more of their parameters be passed as pointers or references. Their return values, too, can be pointers or references. In Python parameters of class types are passed by reference but parameters of simple types, like integers a
I designed this Node-based interface as a way of learning Python and PyQt. It has been developed with Maya 2011 and only (as of now) works with Maya 2011. It's only meant to work with setting up particle systems. Some node functions aren't complete, but for the most part all of them are working. NOTE: As mentioned above, I designed this GUI to LEARN Python and PyQt. This is my first project with P
A “right from the source” blog for plug-in developers working with Autodesk Maya, Autodesk MotionBuilder and Autodesk FBX. For those of you who are already on the Maya Feedback Community forum (beta forum), it is probably not really new. But for all others, this is quite a big change - Maya will get a native .NET API for its Windows platform version. So I am proud to announce the Maya .NET API her
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