There are multiple ways to tweak image processing performance. To name a few, such ways can be: utilizing better algorithms, optimizing existing implementations, using more processing power and/or resources. One of the great examples of using a more efficient algorithm is replacing a convolution-based Gaussian blur with a sequential-box one. Such examples are rather rare, though. It is also known,
Optimizing GPU occupancy and resource usage with large thread groups Welcome to our guest posting from Sebastian Aaltonen, co-founder of Second Order LTD and previously senior rendering lead at Ubisoft®. Second Order have recently announced their first game, Claybook! Alongside the game looking like really great fun, its renderer is novel, using the GPU in very non-traditional ways in order to ach
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