Benoit Martinez and Vincent Delassus discussed the technical challenges of producing huge open world worlds and how new tools help solve them. Benoit Martinez and Vincent Delassus discussed the technical challenges of producing huge open world worlds and how new tools help solve them. This article opens a series of reports, centered on showing various aspects of game content development, which cou
Have our algorithms work for you. Use tools like erosion to create realistic CG landscapes. Then export to Unity, UE4, or your favorite 3D tool. For nearly a decade, World Machine has been the go-to terrain generation tool for AAA games, VFX, and independent artists. The latest version brings powerful new physically based materials, and one-click export to glTF. Discover why thousands of artists c
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