I've been playing with various types of noise generation for quite awhile, and I use generated noise as an integral part of many of my various workflows: texture creation, level creation, etc... It's great stuff. But there has been something that has bugged me for awhile now, and that is the algorithm I have been using to make seamless, tiling noise. The simplest form of seamless fractal noise is
![Seamless Noise](https://cdn-ak-scissors.b.st-hatena.com/image/square/208029ac5aee51a8ef3822b596365f717b640034/height=288;version=1;width=512/https%3A%2F%2Fwww.gamedev.net%2Fuploads%2Fmonthly_2017_06%2Fscreen_2017_6_18_12_37_37.png.61cf68c390b3dc4b85be851b83ea1dd1.png)