I was first exposed to Signed Distance Fields through this white paper written by Chris Green from Valve Software. Valve often make technical documentation on their graphics technology available, which is awesome. In this case, the technique was used in Team Fortress 2, specifically for some of the signs and decals in the game. Signed Distance Fields are a different way of storing (typically mono
Reading Time: 4 minutes Published date October 10, 2014 Last modified date November 22, 2021 Categories Rendering / Unreal Engine Comments: 5 Unreal Engine leverages the power of Signed Distance Fields for Ambient Occlusion and more recently added Ray Traced Distance Field Soft Shadows. I will briefly discuss and demonstrate both effects as a result of some early research to consider using these t
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