Over time I’ve noticed that most of the explanations of Fresnel reflection floating around the internet either barely touch on a decent explanation, are thorough but contain a lot of maths and code which is unnecessary for most artists, or are just flat out wrong. This is made particularly confusing when picking up a new package or render engine, as different packages allow you to drive Fresnel re
![Fresnel Reflection and Fresnel Reflection Modes Explained](https://cdn-ak-scissors.b.st-hatena.com/image/square/aa4bce40b10df3f365e49226ccb1823aade02544/height=288;version=1;width=512/https%3A%2F%2Fshanesimmsart.wordpress.com%2Fwp-content%2Fuploads%2F2018%2F03%2Ftenayalake.jpg)