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![What does the new NVIDIA RTX hardware mean for ray tracing, GPU rendering & V-Ray?](https://cdn-ak-scissors.b.st-hatena.com/image/square/4a2aa81cfd2733da634ef8d687e00bbb3fd2cc13/height=288;version=1;width=512/https%3A%2F%2Fstatic.chaos.com%2Fimages%2Fassets%2F000%2F003%2F787%2Farticles_2_columns%2Fdabarti-engine-media-card.jpg%3F1518080121)
A showcase of real-time rendering visuals that will soon be possible in video games thanks to NVIDIA RTX and GameWorks Ray Tracing technology. Featuring ray traced area light shadows, ray traced ambient occlusion, ray traced reflections, reference path tracing with NVIDIA OptiX AI Denoising, and instant lightmap baking preview. Subscribe to GeForce! https://www.youtube.com/channel/UCL-g3eGJi1omSD
Peek into the future of real-time computer graphics with “Reflections,” the first demonstration of real-time raytracing in Unreal Engine using Microsoft’s new DXR framework and NVIDIA RTX technology for Volta GPUs. The Reflections demo illustrates the next-gen experimental lighting and rendering techniques in Unreal Engine, developed in collaboration with NVIDIA and ILMxLAB. Learn more and downl
The NVIDIA RTX platform fuses ray tracing, deep learning and rasterization to fundamentally transform the creative process for content creators and developers through the NVIDIA Turing GPU architecture and support for industry leading tools and APIs. Applications built on the RTX platform bring the power of real-time photorealistic rendering and AI-enhanced graphics, video and image processing, to
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