The NVIDIA Asteroids demo showcases how the mesh shading technology built into NVIDIA’s Turing GPU architecture can dramatically improve performance and image quality when rendering a substantial number of very complex objects in a scene. The following video highlights the capabilities of the mesh shader in the Asteroids demo. This video shows off the Asteroids demo in action. Turing introduces a
A showcase of real-time rendering visuals that will soon be possible in video games thanks to NVIDIA RTX and GameWorks Ray Tracing technology. Featuring ray traced area light shadows, ray traced ambient occlusion, ray traced reflections, reference path tracing with NVIDIA OptiX AI Denoising, and instant lightmap baking preview. Subscribe to GeForce! https://www.youtube.com/channel/UCL-g3eGJi1omSD
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