This post presents best practices for implementing ray tracing in games and other real-time graphics applications. We present these as briefly as possible to help you quickly find key ideas. This is based on a presentation made at the 2019 GDC by NVIDIA engineers. Main Points Optimize your acceleration structure (BLAS/TLAS) build/update to take at most 2ms via pruning and selective updates Denoisi
![Tips and Tricks: Ray Tracing Best Practices | NVIDIA Technical Blog](https://cdn-ak-scissors.b.st-hatena.com/image/square/3c6f73328c2a12deea9f4d61325ddad48940d890/height=288;version=1;width=512/https%3A%2F%2Fdeveloper-blogs.nvidia.com%2Fwp-content%2Fuploads%2F2018%2F03%2Ffig2_raytracing_ray.png)