Up to 1 million 3D particles being simulated in real-time using a SPH ( smooth particle hydrodynamics ) using DirectX 11 computer shaders on a NVidia GTX 780 TI. Did some more work on the SPH ( smooth particle hydrodynamics ) water simulation to test out a simulation throttling system for ShaderFlex. Got a little carried away but the results are better than expected given that this is only particl