using UnityEngine; using System.Collections; using System; public class FootIK : MonoBehaviour { private CharacterController characterController; private Animator animator; // テスト用のIKのOn・Offスイッチ [SerializeField] private bool useIK = true; // IKで角度を有効にするかどうか [SerializeField] private bool useIKRot = true; // 右足のウエイト private float rightFootWeight = 0f; // 左足のウエイト private float leftFootWeight = 0f; //