using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; [RequireComponent(typeof(Image))] public class DragObject : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { private Transform canvasTran; private GameObject draggingObject; void Awake() { canvasTran = transform.parent.parent; } public void OnBeginDrag(PointerEventData pointerEventData) { CreateDragObject();
