#import <Foundation/Foundation.h> #import <AudioToolBox/AudioToolBox.h> extern "C" void _playSystemSound (int soundId) { AudioServicesPlaySystemSound(soundId); } #if UNITY_ANDROID && !UNITY_EDITOR public static AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); public static AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentAct
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