Mono for Unreal Engine is a plugin for Unreal Engine that allows writing gameplay code with C# and F#. View My GitHub Profile Features Fully integrated with the Unreal object system and Unreal Editor. C# bindings are generated automatically for all Blueprint-accessible types and members. Objects and functions defined from C# can subclass types defined in C++, and can be used from Blueprint and fro
Elise Huard is a Haskell consultant - she's been programming in various languages and on various technology stacks for the last 15 years in Brussels, Glasgow, London, and Berlin. She has spoken in various conferences around the world. She lives in Berlin with her husband and little daughter, and enjoys cooking, scifi, reading, tinkering and board games. Introduction Doing things the hard way Hask
Conrad Barski’s Land of Lisp develops a simple board game from chapter 15 onwards, as an example of using functional-style programming in Common Lisp. The game, Dice of Doom, uses a hexagonally-tiled board where two or more players occupy various cells on the board and can attack each other subject to some rules. In this series we’ll rewrite the game using Haskell. The source code for this can be
TOPICS Game 発行年月日 2014年08月 PRINT LENGTH 424 ISBN 978-4-87311-682-2 原書 Interactive Storytelling for Video Games FORMAT シナリオライター/プランナー/ディレクター必携。歴代の人気ゲーム41作品の事例を通して、ゲームシナリオの企画構成テクニックを学べる実用書。ゲームには、どのようなストーリーが最適か? ストーリーに分岐を入れるべきか? どのようなエンディングにするか? そもそもエンディングは必要か? といった、ストーリー作りの疑問に答えます。魅力的なキャラクターの作り方、感情移入のさせ方、制作コストの注意点など、「ゲームをおもしろくするシナリオ作り」の秘訣を徹底解説。巻末付録には、北米ゲーマーの本音がわかるアンケート調査データを収録。第一線でシナリオ制作中のプロにとっても、クリ
Read it now on the O’Reilly learning platform with a 10-day free trial. O’Reilly members get unlimited access to books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers. Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applica
Elm uses type inference to detect corner cases and give friendly hints. NoRedInk switched to Elm about four years ago, and 300k+ lines later, they still have not had to scramble to fix a confusing runtime exception in production. Learn more. -- TYPE MISMATCH ---------------------------- Main.elm The 1st argument to `drop` is not what I expect: 8| List.drop (String.toInt userInput) [1,2,3,4,5,6] ^^
Flappy Bird is a 2013 casual mobile game developed by Vietnamese video game artist and programmer Dong Nguyen (Vietnamese: Nguyễn Hà Đông), under his game development company .Gears.[1] The game is a side-scroller where the player controls a bird, Faby, attempting to fly between columns of green pipes without hitting them. The player's score is determined by the number of pipes they pass. Nguyen c
2 Open-source games with non-free data (or not entirely free data)
A collection of concrete examples for various game mechanics, algorithms, and effects. The examples are all implemented in JavaScript using the Phaser game framework, but the concepts and methods are general and can be adapted to any engine. Think of it as pseudocode. Each section contains several different examples that progress in sequence from a very basic implementation to a more advanced impl
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