More than one in eight internet users in the UK, US, and France—and nearly one in four American teens—uses a game console to get online, according to studies from 2010 and 2011.1 This isn’t new. Internet capabilities were introduced in consoles back in 1997 with the Game.com, which allowed users to upload scores by plugging in a dial-up modem and even to check email and browse websites if they had
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