The Canvas API provides a means for drawing graphics via JavaScript and the HTML <canvas> element. Among other things, it can be used for animation, game graphics, data visualization, photo manipulation, and real-time video processing. The Canvas API largely focuses on 2D graphics. The WebGL API, which also uses the <canvas> element, draws hardware-accelerated 2D and 3D graphics.
<canvas> is an HTML element which can be used to draw graphics via scripting (usually JavaScript). This can, for instance, be used to draw graphs, combine photos, or create simple (and not so simple) animations. The images on this page show examples of <canvas> implementations which will be created in this tutorial. This tutorial describes how to use the <canvas> element to draw 2D graphics, start
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