Water/Ocean - WebGL(html5) Tried to make something that looks like a water surface. Using simplex noise and a normal map, not sure this is the way it's done. But hey, I'm learning here.. ;) It's heavily based on @alteredq's noise examples. There is some weird bug with reflection-mapping though, oh well... Done using three.js. Note. You need a modern browser that supports WebGL for this to run the

